‘‘Simpsons Fortnite

3D Senior Environment Artist 

Yumebau studio – Simpson Foliage Kit

I was responsible for the creation and optimization of stylized foliage assets, including trees, plants, and hero vegetation (e.g. pine trees, large stylized plants, and crop-like foliage), designed for real-time production under strict performance constraints.

My work covered the full foliage pipeline, from blockout and shape language exploration to final in-engine integration. Assets were built using modular geometry and instancing, allowing for fast iteration, easy variation, and efficient memory usage across large environments.

I focused on:

  • Clear stylized silhouettes and readable shapes from gameplay distance

  • Optimized foliage cards and cutouts to balance visual density and polygon budget

  • Shared texture atlases and material reuse to reduce draw calls and improve consistency

  • Nanite-ready meshes with fallback versions, ensuring stability across platforms

  • Art-directed placement and scale aligned with gameplay and camera needs

This approach enabled the production of high-quality, scalable foliage sets that could be reused across multiple biomes and scenes, while maintaining strong artistic identity and real-time performance.