‘‘ Art Director ”

UEFN / LEGO Fortnite

Beyond Creative – LEGO Miramar Project

Led the art direction and full production of LEGO Miramar, a large-scale modular environment kit developed for LEGO Fortnite (UEFN).

  1. Defined the visual language, modular rules, scale consistency, and LEGO-compliant stylization, ensuring compatibility between Fortnite gameplay constraints and LEGO design systems.

  2. Oversaw the creation of UEFN-ready modular kits, including architecture, props, and environment sets optimized for performance, memory, and reuse.

  3. Managed and coordinated a team of ~25 artists (environment artists, prop artists, tech artists), setting priorities, reviewing work, and maintaining production velocity.

  4. Established production pipelines, naming conventions, modular breakdowns, and validation workflows to keep a large team aligned and efficient.

  5. Acted as the main artistic point of contact between production, tech, and creative stakeholders, ensuring alignment on scope, deadlines, and quality targets.

  6. Personally contributed to production by modeling and delivering several modular kits and assets, setting a visual and technical benchmark for the team.

  7. Conducted regular art reviews, feedback sessions, and final validation passes to guarantee consistency, polish, and in-game readability.

  8. Ensured all assets met UEFN technical constraints (optimization, LODs, memory budgets) while maintaining a high visual bar.

MoodBOARD

BREAKDROWN

Designed and validated a modular low-poly kit built for scalability and performance in UEFN.
Wireframes illustrate optimized topology, modular breakdowns, and LEGO-compliant construction rules used across the environment.