‘‘Simpsons Fortnite”
3D Senior Environment Artist
Yumebau studio – Tomato Generator
Tomato Generator – Stylized Foliage System
For The Simpsons Fortnite, I designed and built a procedural Tomato Generator to create high-variation, stylized crop assets under real-time constraints.
The system generates tomatoes with controlled variation in shape, scale, ripeness, damage, and internal structure while preserving strong silhouettes and IP consistency.
Built for production efficiency, it allowed rapid iteration, art-direction control, and seamless integration into Unreal Engine, significantly reducing manual modeling time while increasing visual diversity in-game.